[Autogenerated] This brings us to the End of this
module We've seen how kernel objects.
Are used throughout Windows to provide most of the functionality.
That Windows has we've looked at object types.
And See some examples of object types.
That are useful in user mode and looked at the information,
we can glean from the kernel debugger We talked
about the basic object structure.
That is managed by the object manager looking at the object header
We've seen the relationship between objects.
And handles, kernel objects, are reference counted,
and You can have multiple handles pointing,
to the same object as well as having kernel pointers,
pointing, to these objects, only When the last reference,
and handle, is being closed.
Only then the object will be destroyed in subsequent module we take a
deeper look into some other aspects of project management,
including object sharing, which would be the topic of the next module