//---------------------------------------------- using UnityEngine; using System.Collections; //---------------------------------------------- public class SampleGameMenu : MonoBehaviour { [LocalizationTextAttribute("text_01")] public string NewGameText = string.Empty; [LocalizationTextAttribute("text_02")] public string LoadGameText = string.Empty; [LocalizationTextAttribute("text_03")] public string SaveGameText = string.Empty; [LocalizationTextAttribute("text_04")] public string ExitGameText = string.Empty; } //----------------------------------------------