- 4.5.4f1!MonoBehaviourBase unsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDPPtrm_GameObjectAintm_FileID Aintm_PathID AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtrm_Script intm_FileIDintm_PathIDstringm_NameArrayArray@intsizechardatastringm_EditorClassIdentifierArrayArray@intsizechardatafloatHealthfloatAttackRangefloatAttackDamagePPtr<$GameObject>BloodVisionintm_FileIDintm_PathIDMonoBehaviourBaseunsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDPPtrm_GameObjectAintm_FileID Aintm_PathID AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtrm_Script intm_FileIDintm_PathIDstringm_NameArrayArray@intsizechardatastringm_EditorClassIdentifierArrayArray@intsizechardataUInt8canControlIUInt8useFixedUpdateICharacterMotorMovementmovementfloatmaxForwardSpeedfloatmaxSidewaysSpeedfloatmaxBackwardsSpeedAnimationCurveslopeSpeedMultipliervectorm_CurveArrayArray intsize!Keyframedata"floattime#floatvalue$floatinSlope%floatoutSlope&inttangentMode'intm_PreInfinity(intm_PostInfinity)floatmaxGroundAcceleration*floatmaxAirAcceleration+floatgravity,floatmaxFallSpeed-CharacterMotorJumpingjumping.UInt8enabled/IfloatbaseHeight0floatextraHeight1floatperpAmount2floatsteepPerpAmount3CharacterMotorMovingPlatformmovingPlatform4UInt8enabled5IintmovementTransfer6CharacterMotorSlidingsliding 7UInt8enabled8IfloatslidingSpeed9floatsidewaysControl:floatspeedControl;MonoBehaviourBase unsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDPPtrm_GameObjectAintm_FileID Aintm_PathID AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtrm_Script intm_FileIDintm_PathIDstringm_NameArrayArray@intsizechardatastringm_EditorClassIdentifierArrayArray@intsizechardataMonoBehaviourBaseunsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDPPtrm_GameObjectAintm_FileID Aintm_PathID AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtrm_Script intm_FileIDintm_PathIDstringm_NameArrayArray@intsizechardatastringm_EditorClassIdentifierArrayArray@intsizechardataintCurrentStatefloatDistEpsfloatFieldOfViewBitFieldSightMaskunsigned intm_Bits@floatChaseTimeOutfloatAttackDelayfloatAttackDamagefloatHealth floatHealthDangerLevel!UInt8CanSeePlayer"IMonoBehaviourBaseunsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDPPtrm_GameObjectAintm_FileID Aintm_PathID AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtrm_Script intm_FileIDintm_PathIDstringm_NameArrayArray@intsizechardatastringm_EditorClassIdentifierArrayArray@intsizechardataintaxesfloatsensitivityXfloatsensitivityYfloatminimumXfloatmaximumXfloatminimumYfloatmaximumYMonoBehaviourBase unsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDPPtrm_GameObjectAintm_FileID Aintm_PathID AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtrm_Script intm_FileIDintm_PathIDstringm_NameArrayArray@intsizechardatastringm_EditorClassIdentifierArrayArray@intsizechardatafloatHealthPointsfloatDistanceCollectionGameObjectBase unsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDvectorm_ComponentAArrayArray Aintsize Apairdata Aintfirst APPtrsecond Aintm_FileIDAintm_PathIDAunsigned intm_Layerstringm_NameArrayArray@intsizechardatastringm_TagStringArrayArray@intsizechardataPPtrm_Iconintm_FileIDintm_PathIDunsigned intm_NavMeshLayerunsigned intm_StaticEditorFlags@boolm_IsActiveTransformBase unsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDPPtrm_GameObjectAintm_FileID Aintm_PathID AQuaternionfm_LocalRotation  floatx  floaty  floatz floatw Vector3fm_LocalPosition  floatx floaty floatz Vector3fm_LocalScale  floatx floaty floatz vectorm_ChildrenAArrayArrayAintsizeAPPtrdataAintm_FileIDAintm_PathIDAPPtrm_Fatherintm_FileIDintm_PathID intm_RootOrder! ParticleAnimatorBasekunsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDPPtrm_GameObjectAintm_FileID Aintm_PathID AboolDoes Animate Color? @ColorRGBAcolorAnimation[0] unsigned intrgba ColorRGBAcolorAnimation[1]unsigned intrgbaColorRGBAcolorAnimation[2]unsigned intrgbaColorRGBAcolorAnimation[3]unsigned intrgbaColorRGBAcolorAnimation[4]unsigned intrgbaVector3fworldRotationAxis  floatx floaty floatz Vector3flocalRotationAxis  floatx floaty floatz floatsizeGrowVector3frndForce  floatx  floaty! floatz" Vector3fforce # floatx$ floaty% floatz& floatdamping'boolstopSimulation(boolautodestruct)EllipsoidParticleEmitterBaseunsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDPPtrm_GameObjectAintm_FileID Aintm_PathID Aboolm_Enabled boolm_Emit HfloatminSize floatmaxSizefloatminEnergyfloatmaxEnergyfloatminEmissionfloatmaxEmissionVector3fworldVelocity  floatx floaty floatz Vector3flocalVelocity  floatx floaty floatz Vector3frndVelocity  floatx floaty floatz floatemitterVelocityScaleVector3ftangentVelocity  floatx! floaty" floatz# floatangularVelocity$floatrndAngularVelocity%boolrndRotation&boolSimulate in Worldspace?'boolm_OneShot(@Vector3fm_Ellipsoid ) floatx* floaty+ floatz, floatm_MinEmitterRange-CameraBasetunsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDPPtrm_GameObjectAintm_FileID Aintm_PathID AUInt8m_Enabled Aunsigned intm_ClearFlags ColorRGBAm_BackGroundColor  floatr floatg floatb floata Rectfm_NormalizedViewPortRectfloatxfloatyfloatwidthfloatheightfloatnear clip planefloatfar clip planefloatfield of viewboolorthographic@floatorthographic sizefloatm_DepthBitFieldm_CullingMaskunsigned intm_Bits@intm_RenderingPathPPtrm_TargetTexture intm_FileID!intm_PathID"unsigned intm_TargetDisplay#boolm_HDR$boolm_OcclusionCulling%@floatm_StereoConvergence&floatm_StereoSeparation'RendererBaseunsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDPPtrm_GameObjectAintm_FileID Aintm_PathID Aboolm_Enabled boolm_CastShadows boolm_ReceiveShadows UInt8m_LightmapIndexVector4fm_LightmapTilingOffsetfloatxfloatyfloatzfloatwvectorm_MaterialsArrayArrayintsizePPtrdataintm_FileIDintm_PathIDvectorm_SubsetIndicesArrayArrayintsizeunsigned intdataPPtrm_StaticBatchRootintm_FileIDintm_PathID boolm_UseLightProbes!@PPtrm_LightProbeAnchor"intm_FileID#intm_PathID$floatm_ScaleInLightmap%@unsigned intm_SortingLayerID&SInt16m_SortingOrder'@ParticleRendererBaseunsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDPPtrm_GameObjectAintm_FileID Aintm_PathID Aboolm_Enabled boolm_CastShadows boolm_ReceiveShadows UInt8m_LightmapIndexVector4fm_LightmapTilingOffsetfloatxfloatyfloatzfloatwvectorm_MaterialsArrayArrayintsizePPtrdataintm_FileIDintm_PathIDvectorm_SubsetIndicesArrayArrayintsizeunsigned intdataPPtrm_StaticBatchRootintm_FileIDintm_PathID boolm_UseLightProbes!@PPtrm_LightProbeAnchor"intm_FileID#intm_PathID$floatm_ScaleInLightmap%@unsigned intm_SortingLayerID&SInt16m_SortingOrder'@floatm_CameraVelocityScale(intm_StretchParticles)floatm_LengthScale*floatm_VelocityScale+floatm_MaxParticleSize,UVAnimationUV Animation -intx Tile.inty Tile/floatcycles0SceneSettingsBaseunsigned intm_ObjectHideFlagsvectorm_PVSDataArrayArray@intsizeUInt8datavectorm_PVSObjectsArrayArrayArrayintsizePPtrdata intm_FileID intm_PathID vectorm_PVSPortalsArray ArrayArray intsizePPtrdataintm_FileIDintm_PathIDOcclusionBakeSettingsm_OcclusionBakeSettings floatsmallestOccluderfloatsmallestHolefloatbackfaceThreshold!MeshFilterBase$unsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDPPtrm_GameObjectAintm_FileID Aintm_PathID APPtrm_Mesh intm_FileID intm_PathID -SkyboxBase%unsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDPPtrm_GameObjectAintm_FileID Aintm_PathID AUInt8m_Enabled APPtrm_CustomSkybox intm_FileID intm_PathID6RigidbodyBase3 unsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDPPtrm_GameObjectAintm_FileID Aintm_PathID Afloatm_Mass floatm_Drag floatm_AngularDrag boolm_UseGravityboolm_IsKinematicUInt8m_Interpolate@intm_Constraints@intm_CollisionDetection@MeshColliderBase0 unsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDPPtrm_GameObjectAintm_FileID Aintm_PathID APPtrm_Material intm_FileID intm_PathID boolm_IsTriggerboolm_EnabledAboolm_SmoothSphereCollisionsboolm_Convex@PPtrm_Meshintm_FileIDintm_PathIDABoxColliderBase> unsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDPPtrm_GameObjectAintm_FileID Aintm_PathID APPtrm_Material intm_FileID intm_PathID boolm_IsTriggerboolm_EnabledAVector3fm_Size  floatx floaty floatz Vector3fm_Center  floatx floaty floatz QAudioListenerBaseunsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDPPtrm_GameObjectAintm_FileID Aintm_PathID AUInt8m_Enabled A\BehaviourBaseunsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDPPtrm_GameObjectAintm_FileID Aintm_PathID AUInt8m_Enabled A_AnimatorBase8 unsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDPPtrm_GameObjectAintm_FileID Aintm_PathID AUInt8m_Enabled APPtrm_Avatar intm_FileID intm_PathIDPPtrm_Controllerintm_FileIDintm_PathIDintm_CullingModeintm_UpdateModeboolm_ApplyRootMotion@boolm_HasTransformHierarchyboolm_AllowConstantClipSamplingOptimizationhRenderSettingsBaseYboolm_FogHColorRGBAm_FogColor floatr floatg floatb floata intm_FogModefloatm_FogDensityfloatm_LinearFogStart floatm_LinearFogEnd ColorRGBAm_AmbientLight  floatr  floatg  floatb floata PPtrm_SkyboxMaterialintm_FileIDintm_PathIDfloatm_HaloStrengthfloatm_FlareStrengthfloatm_FlareFadeSpeedPPtrm_HaloTextureintm_FileIDintm_PathIDPPtrm_SpotCookieintm_FileIDintm_PathIDunsigned intm_ObjectHideFlagslLightBaseunsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDPPtrm_GameObjectAintm_FileID Aintm_PathID AUInt8m_Enabled Aintm_Type ColorRGBAm_Color  floatr floatg floatb floata floatm_Intensityfloatm_Rangefloatm_SpotAnglefloatm_CookieSizeShadowSettingsm_Shadowsintm_Typeintm_Resolutionfloatm_Strengthfloatm_Biasfloatm_Softnessfloatm_SoftnessFadePPtrm_Cookieintm_FileIDintm_PathIDboolm_DrawHalo boolm_ActuallyLightmapped!@PPtrm_Flare"intm_FileID#intm_PathID$intm_RenderMode%BitFieldm_CullingMask&unsigned intm_Bits'@intm_Lightmapping(intm_ShadowSamples)floatm_ShadowRadius*floatm_ShadowAngle+floatm_IndirectIntensity,Vector2fm_AreaSize-floatx.floaty/|BehaviourBaseunsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDPPtrm_GameObjectAintm_FileID Aintm_PathID AUInt8m_Enabled ALevelGameManagerBaseunsigned intm_ObjectHideFlagsSkinnedMeshRendererBaseunsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDPPtrm_GameObjectAintm_FileID Aintm_PathID Aboolm_Enabled boolm_CastShadows boolm_ReceiveShadows UInt8m_LightmapIndexVector4fm_LightmapTilingOffsetfloatxfloatyfloatzfloatwvectorm_MaterialsArrayArrayintsizePPtrdataintm_FileIDintm_PathIDvectorm_SubsetIndicesArrayArrayintsizeunsigned intdataPPtrm_StaticBatchRootintm_FileIDintm_PathID boolm_UseLightProbes!@PPtrm_LightProbeAnchor"intm_FileID#intm_PathID$floatm_ScaleInLightmap%@unsigned intm_SortingLayerID&SInt16m_SortingOrder'@intm_Quality(boolm_UpdateWhenOffscreen)HPPtrm_Mesh*intm_FileID+intm_PathID,vectorm_Bones-@ArrayArray.intsize/PPtrdata0intm_FileID1intm_PathID2vectorm_BlendShapeWeights3ArrayArray4intsize5floatdata6PPtrm_RootBone7intm_FileID8intm_PathID9AABBm_AABB:Vector3fm_Center ; floatx< floaty= floatz> Vector3fm_Extent ? floatx@ floatyA floatzB boolm_DirtyAABBC@CharacterControllerBase@ unsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDPPtrm_GameObjectAintm_FileID Aintm_PathID Afloatm_Height floatm_Radius floatm_SlopeLimit floatm_StepOffsetfloatm_SkinWidthfloatm_MinMoveDistanceVector3fm_Center  floatx floaty floatz LightmapSettingsBaseunsigned intm_ObjectHideFlagsPPtrm_LightProbesintm_FileIDintm_PathIDvectorm_LightmapsArrayArrayintsizeLightmapDatadataPPtrm_Lightmap intm_FileID intm_PathID PPtrm_IndirectLightmap intm_FileID intm_PathIDintm_LightmapsModeintm_BakedColorSpaceboolm_UseDualLightmapsInForward@LightmapEditorSettingsm_LightmapEditorSettingsZfloatm_Resolutionfloatm_LastUsedResolutionintm_TextureWidthintm_TextureHeightfloatm_BounceBoostfloatm_BounceIntensityColorRGBAm_SkyLightColorfloatrfloatgfloatbfloatafloatm_SkyLightIntensityintm_Qualityintm_Bounces intm_FinalGatherRays!floatm_FinalGatherContrastThreshold"floatm_FinalGatherGradientThreshold#intm_FinalGatherInterpolationPoints$floatm_AOAmount%floatm_AOMaxDistance&floatm_AOContrast'floatm_LODSurfaceMappingDistance(intm_Padding)boolm_TextureCompression*boolm_LockAtlas+OffMeshLinkBase< unsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDPPtrm_GameObjectAintm_FileID Aintm_PathID AUInt8m_Enabled Aunsigned intm_NavMeshLayer PPtrm_Start intm_FileIDintm_PathIDPPtrm_Endintm_FileIDintm_PathIDunsigned intm_DtPolyReffloatm_CostOverride@boolm_BiDirectionalboolm_Activatedboolm_AutoUpdatePositionsNavMeshAgentBaseHunsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDPPtrm_GameObjectAintm_FileID Aintm_PathID AUInt8m_Enabled Afloatm_Radius floatm_Speed floatm_AccelerationintavoidancePriorityfloatm_AngularSpeedfloatm_StoppingDistanceboolm_AutoTraverseOffMeshLinkboolm_AutoBrakingboolm_AutoRepath@floatm_Heightfloatm_BaseOffsetunsigned intm_WalkableMaskintm_ObstacleAvoidanceTypeNavMeshSettingsBase1unsigned intm_ObjectHideFlagsNavMeshBuildSettingsm_BuildSettings% floatagentRadiusfloatagentHeightfloatagentSlopefloatagentClimbfloatledgeDropHeightfloatmaxJumpAcrossDistanceboolaccuratePlacement @floatminRegionArea floatwidthInaccuracy floatheightInaccuracy PPtrm_NavMesh intm_FileIDintm_PathIDPrefabBaseunsigned intm_ObjectHideFlagsPrefabModificationm_ModificationPPtrm_TransformParentintm_FileIDintm_PathIDvectorm_ModificationsArrayArrayintsizePropertyModificationdata PPtrtarget intm_FileID intm_PathID stringpropertyPath ArrayArray@intsizechardatastringvalueArrayArray@intsizechardataPPtrobjectReferenceintm_FileIDintm_PathIDvectorm_RemovedComponentsArrayArrayintsizePPtrdataintm_FileIDintm_PathIDPPtrm_ParentPrefabintm_FileIDintm_PathID PPtrm_RootGameObject!intm_FileID"intm_PathID#boolm_IsPrefabParent$boolm_IsExploded%@ \hh4D3HYE3\]h\](T>8]TވYވP\Y\peT@0 YA |J UJh \ Y( \NC ]NC \;H Y; \\ Y\h \wg ]xg(\oUpT88]8T29]39PTUlpT`<r@AA`@$!! thY t\}(]}TY@\n ]n T[ XU[ Top ]pp h\u Yv (\8 9 \: p?; `< @AA= P$!!? xY? \'] 8](] \ ] XTق ]ڂ \ pY \ 0] \Yj Yj \pP!]p!T""\# 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