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intm_TargetDisplay#boolm_HDR$boolm_OcclusionCulling%@floatm_StereoConvergence&floatm_StereoSeparation'RendererBase’’’’€unsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDPPtrm_GameObjectAintm_FileID Aintm_PathID Aboolm_Enabled boolm_CastShadows boolm_ReceiveShadows UInt8m_LightmapIndex€Vector4fm_LightmapTilingOffset floatx floaty floatz floatw vectorm_Materials’’’’ArrayArray’’’’intsizePPtrdataintm_FileIDintm_PathIDvectorm_SubsetIndices’’’’ArrayArray’’’’intsizeunsigned intdataPPtrm_StaticBatchRootintm_FileIDintm_PathID boolm_UseLightProbes!@PPtrm_LightProbeAnchor"intm_FileID#intm_PathID$floatm_ScaleInLightmap%@€unsigned intm_SortingLayerID&SInt16m_SortingOrder'@SceneSettingsBase’’’’€unsigned intm_ObjectHideFlagsvectorm_PVSData’’’’€ArrayArray’’’’@intsizeUInt8datavectorm_PVSObjectsArray’’’’ArrayArray’’’’intsizePPtrdata intm_FileID intm_PathID vectorm_PVSPortalsArray’’’’ ArrayArray’’’’ intsizePPtrdataintm_FileIDintm_PathIDOcclusionBakeSettingsm_OcclusionBakeSettings €floatsmallestOccluder€floatsmallestHole€floatbackfaceThreshold€!MeshFilterBase$unsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDPPtrm_GameObjectAintm_FileID Aintm_PathID APPtrm_Mesh intm_FileID intm_PathID ABoxColliderBase>€ unsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDPPtrm_GameObjectAintm_FileID Aintm_PathID APPtrm_Material intm_FileID intm_PathID boolm_IsTriggerboolm_EnabledAVector3fm_Size  floatx floaty floatz Vector3fm_Center  floatx floaty floatz QAudioListenerBase€unsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDPPtrm_GameObjectAintm_FileID Aintm_PathID AUInt8m_Enabled A\BehaviourBase€unsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDPPtrm_GameObjectAintm_FileID Aintm_PathID AUInt8m_Enabled AhRenderSettingsBaseY€boolm_FogHColorRGBAm_FogColor floatr floatg floatb floata intm_FogModefloatm_FogDensityfloatm_LinearFogStart floatm_LinearFogEnd ColorRGBAm_AmbientLight  floatr  floatg  floatb floata PPtrm_SkyboxMaterialintm_FileIDintm_PathIDfloatm_HaloStrengthfloatm_FlareStrengthfloatm_FlareFadeSpeedPPtrm_HaloTextureintm_FileIDintm_PathIDPPtrm_SpotCookieintm_FileIDintm_PathIDunsigned intm_ObjectHideFlags|BehaviourBase€unsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDPPtrm_GameObjectAintm_FileID Aintm_PathID AUInt8m_Enabled ALevelGameManagerBaseunsigned intm_ObjectHideFlagsLightmapSettingsBase’’’’€unsigned intm_ObjectHideFlagsPPtrm_LightProbesintm_FileIDintm_PathIDvectorm_Lightmaps’’’’ArrayArray’’’’intsizeLightmapDatadataPPtrm_Lightmap intm_FileID intm_PathID PPtrm_IndirectLightmap intm_FileID intm_PathIDintm_LightmapsModeintm_BakedColorSpaceboolm_UseDualLightmapsInForward@LightmapEditorSettingsm_LightmapEditorSettingsZ€floatm_Resolution€floatm_LastUsedResolution€intm_TextureWidth€intm_TextureHeight€floatm_BounceBoost€floatm_BounceIntensity€ColorRGBAm_SkyLightColor floatr floatg floatb floata floatm_SkyLightIntensity€intm_Quality€intm_Bounces €intm_FinalGatherRays!€floatm_FinalGatherContrastThreshold"€floatm_FinalGatherGradientThreshold#€intm_FinalGatherInterpolationPoints$€floatm_AOAmount%€floatm_AOMaxDistance&€floatm_AOContrast'€floatm_LODSurfaceMappingDistance(€intm_Padding)€boolm_TextureCompression*€boolm_LockAtlas+€ÄNavMeshSettingsBase1€unsigned intm_ObjectHideFlagsNavMeshBuildSettingsm_BuildSettings%€€ floatagentRadius€floatagentHeight€floatagentSlope€floatagentClimb€floatledgeDropHeight€floatmaxJumpAcrossDistance€boolaccuratePlacement @€floatminRegionArea €floatwidthInaccuracy €floatheightInaccuracy €PPtrm_NavMesh 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