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intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDPPtrm_GameObjectAintm_FileID Aintm_PathID AUInt8m_Enabled AhRenderSettingsBaseY€boolm_FogHColorRGBAm_FogColor floatr floatg floatb floata intm_FogModefloatm_FogDensityfloatm_LinearFogStart floatm_LinearFogEnd ColorRGBAm_AmbientLight  floatr  floatg  floatb floata PPtrm_SkyboxMaterialintm_FileIDintm_PathIDfloatm_HaloStrengthfloatm_FlareStrengthfloatm_FlareFadeSpeedPPtrm_HaloTextureintm_FileIDintm_PathIDPPtrm_SpotCookieintm_FileIDintm_PathIDunsigned intm_ObjectHideFlagslLightBase€unsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDPPtrm_GameObjectAintm_FileID Aintm_PathID AUInt8m_Enabled Aintm_Type ColorRGBAm_Color  floatr floatg floatb floata floatm_Intensityfloatm_Rangefloatm_SpotAnglefloatm_CookieSizeShadowSettingsm_Shadowsintm_Typeintm_Resolutionfloatm_Strengthfloatm_Biasfloatm_Softnessfloatm_SoftnessFadePPtrm_Cookieintm_FileIDintm_PathIDboolm_DrawHalo boolm_ActuallyLightmapped!@€PPtrm_Flare"intm_FileID#intm_PathID$intm_RenderMode%BitFieldm_CullingMask&unsigned intm_Bits'@intm_Lightmapping(intm_ShadowSamples)€floatm_ShadowRadius*€floatm_ShadowAngle+€floatm_IndirectIntensity,€Vector2fm_AreaSize- floatx. floaty/ |BehaviourBase€unsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDPPtrm_GameObjectAintm_FileID Aintm_PathID AUInt8m_Enabled ALevelGameManagerBaseunsigned intm_ObjectHideFlagsLightmapSettingsBase’’’’€unsigned intm_ObjectHideFlagsPPtrm_LightProbesintm_FileIDintm_PathIDvectorm_Lightmaps’’’’ArrayArray’’’’intsizeLightmapDatadataPPtrm_Lightmap intm_FileID intm_PathID PPtrm_IndirectLightmap intm_FileID 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